Yes. They're referred to as 'Whammies,' and there's four of them: Hammer, Bomber, Stinger, and Helping Hand. Hammer summons a hammer around the pin and swings around it in a circle; if it hits another pin, that pin is stunned, making it easy to knock off the edge. Bomber lets the pin fly up in the air for a moment, and divebomb back down onto another pin, with the same paralyzing effect. Stinger protects the pin by turning it into a ball littered with spikes, and-- you guessed it, if another pin runs into the spikes, it gets stunned. Helping Hand is a recover that flicks your pin back onto the arena if it falls enough.
Each whammy has a set number of uses for each pin, and they can vary in time and intensity. And they have a rock-papers-scissors effect; using a Hammer on a pin using Stinger cancels it out. Stinger will cancel out Bomber, and Bomber will cancel out Hammer.
On top of that there's even more strategy and devices can be used to take advantage of the initial launch onto the stage. But that's getting much more advanced.
Telekinesis isn't so big of a deal in comparison, is it~?
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Each whammy has a set number of uses for each pin, and they can vary in time and intensity. And they have a rock-papers-scissors effect; using a Hammer on a pin using Stinger cancels it out. Stinger will cancel out Bomber, and Bomber will cancel out Hammer.
On top of that there's even more strategy and devices can be used to take advantage of the initial launch onto the stage. But that's getting much more advanced.
Telekinesis isn't so big of a deal in comparison, is it~?