bleps: (124)
ᴍʏ ɴᴀᴍᴇ ɪs Cᴏɴɴᴏʀ ▲ ʀᴋ800 ([personal profile] bleps) wrote in [community profile] acatalepsy_rpg 2018-08-24 04:37 am (UTC)

It is an inherent part of my programming to predict what a human might do, or how they might behave. But that is drawn from mostly empirical knowledge. By judging microchanges in expression and tone, by being familiar with their history and their past inclinations/decisions, their stress levels, etc.

It's hard to judge based upon the human experience itself when I'm not human, after all.

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