Dark ❝ player-killing scumbag ❞ Bakura (
hauhra) wrote in
acatalepsy_rpg2018-09-10 08:19 pm
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voice & text | week two
Since we’re all feeling a little under the weather this month, I thought of a way we could still have fun while we’re rotting away in our beds from boredom: a choose-your-own-adventure game.
I understand that this might be a new concept for some of you, so I’ll explain how the game works before we get started. I’ll give you a single prompt to start with. Your job is to reply to my prompt and wait for more information from me. I’ll then give you another prompt based on what actions you took in your response… in other words, it’s a bit like collaborative storytelling. However, only one writer can establish the setting, and that’s me.
Got it?
Now… let’s begin.
I understand that this might be a new concept for some of you, so I’ll explain how the game works before we get started. I’ll give you a single prompt to start with. Your job is to reply to my prompt and wait for more information from me. I’ll then give you another prompt based on what actions you took in your response… in other words, it’s a bit like collaborative storytelling. However, only one writer can establish the setting, and that’s me.
Got it?
Now… let’s begin.
Weary traveler! The spooky, demon castle that you had set out for when you started your journey to slay its lord months ago is upon you. It rests atop high cliffs, its darkened towers and turrets looming over the forest surrounding it. It appears to be guarded only by a drawbridge. But be careful! It hovers above treacherous waters. Try not to fall in.
How do you wish to proceed?
>_
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otherwise it's rather one-sided.
[ Did Yugi just call him out for godmoding? Probably... ]
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It isn't one-sided, just slightly more difficult than your average game.
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instead of just forcing your hand, maybe allow the players to explore more of the setting? or you could just continue your one-sided game.
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advanced level of difficulty? i'm not sure if that's it. more like someone using the advantage of being the dungeon master and killing player characters for fun.
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That was only once.
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You seem to be fishing for any reason to smear my name when I've done absolutely nothing wrong this time, and that sort of snap judgment can have some pretty dire consequences.
[ like you know, the mass murder of his village, but he's not about to talk to the vessel about that, and certainly not over a stupid text-based roleplaying game. ]
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i'm not saying this because i am attempting to smear your name. i'm trying to make it clear that it won't be... tolerated.
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Never mind the fact that no one actually died in Monster World either. They just fell into comas and became a permanent fixture of the ultimate roleplaying game. In fact, I was originally going to give the same treatment to you and your little friends, since all I really wanted was your Millennium Puzzle, but then you just had to go and make things more difficult for yourselves.
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you're just a sore loser.
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there's so many things wrong with that statement... loving games and forcing people against their own will are two totally different things! what part of bakura-kun's wish said, "trap all my friends inside a game forever."
the reason why he kept picking the millennium ring up was because of your control of him! but I guess a being as old as you are you would be forgetful...
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And how can you be so sure of that? Because for all you know it's just as likely that my host kept going back to the Ring for sentimental reasons. Oh, but wait! You don't know because simply being my host's friend wasn't enough for you to be privy to some of the more intimate details of his personal life, like the unfortunate familial situation that would have led him to become so attached to the Ring in the first place, because he was afraid of what his so-called "friends" would think of him after the fact.
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So long.